
#ifndef SoundState_h
#define SoundState_h

namespace Riccsson
{
	namespace Xna
	{
		namespace Framework
		{
			namespace Audio
			{
				// Summary:
				//     Current state (playing, paused, or stopped) of a SoundEffectInstance.
				enum class SoundState
				{
					// Summary:
					//     The SoundEffectInstance is playing.
					Playing = 0,
					//
					// Summary:
					//     The SoundEffectInstance is paused.
					Paused = 1,
					//
					// Summary:
					//     The SoundEffectInstance is stopped.
					Stopped = 2
				};
			}
		}
	}
}

#endif